A 4 to 10 player party slop game

Like Mario Party if it was made by a failed game developer

Playable online. No public build yet.
4-10playerslocal or online
6minigamesplayable now
178tests green151 rules, 27 netcode 100% Claude hallucinated happy paths
323D assetsall made in house! NO AI ART (get the computer to do the computer stuff)

What it is

A board you race, and a minigame every round.

You roll, you land on something, and it usually costs you. Then everyone drops into a minigame and the money moves again. First to a dub wins. Doinks are how you get one.

Squeem, a green casino character in a top hat, holding a card
EVENT SPACE · Squeem takes 20 doinks and tells you about himself
Ten players on the board with a full scoreboard
TEN PLAYERS · the board holds all of them
Color Claim, ten players painting territory on a tilted grid
COLOR CLAIM · one floor, forty-five seconds
Chopper Run, doobies with rotor blades flying through a spiked tunnel
CHOPPER RUN · hold space, don't touch anything

Who's in it

Two of them want your money.

Squirma from the front, three-quarter and side, rendered from her rig test

The hustlerSquirma

Tall, yellow, very long arms, red bikini. She sells dubs for twelve doinks and she always comes out ahead. Generous to whoever is losing, greedy toward whoever is winning. Same line either way.

A networked game in progress with the host panel top right

The markYour friends

Four to ten of them, online or sat next to you. One person hosts, everyone rolls for turn order, and the board sorts out the rest. Empty seats fill with CPU players.

Devlog

Newest first.

Aug 3, 2026Netcode

we're calling it doobies now, and it's networked...? Maybe?

The networked scene used to be a connection test with doobies standing in it. It's pretty much the real game now, behind a title screen you can type a name into and a code you can join with. Turn order gets rolled online instead of decided by who loaded first.

Then I made a real build and found the art in all six minigames was editor only, so every one of them shipped empty. Opus 5 is hallucinating the f outta this task

The Doobies title screen with name entry and a join code field
TITLE · type a name, take a code, go
A live networked match with the host panel top right
LIVE · hosted, and someone else is in it
Aug 1, 2026Rejected

Squeem got a skeleton, Bumper Pit got deleted

Squeem, the casino guy, went from a measured mesh to thirteen bones and nine animation clips in a day. Three more minigames landed: Color Call, Color Dial (basically a dialed.gg knockoff), Chopper Run (helicopter game). A fourth, Bumper Pit, I killed on sight:

"It's not even really a game, there's no doobies in it, it's top down, it feels like there's no user control, it's really poorly made."

Classic Claude said it was verified. It wasn't it was trash. Nothing counts as done here until I play it and like it.

Doink Dash, ten players scrambling for coins on a shrinking floor
DOINK DASH · survived the same review
Jul 31, 2026First post

Everything at once

One day: a minigame framework, the first minigame on top of it, Squirma turning up at her own spaces to react to every landing, and a HUD that holds ten players. Also every sound effect existed and none of them fired, and the agents shared one git index so they kept committing each other's work.

Also Claude is defaulting to UK spellings of color which is v annoying

Color Claim, ten players painting territory
COLOR CLAIM · ten players, forty-five seconds, one floor

The one ask

Come and break it with me!

A party game can't be tested alone. I need groups of four to ten who'll play something half finished and tell me the truth about it. (maybe even stream with me and get some sweet sweet dev credit!)

What you're signing up for

  • A build, sent when there's one worth playing. Windows first.
  • One session, 30 to 60 minutes, whenever suits you.
  • Honest feedback. Especially if it was boring.
  • No newsletter. I'll only email you about playing.
Squeem says: fill this in

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